Blog
Notizen zu Geschichte, Regeln und besserem Gomoku-Spiel
Die Artikel sind derzeit auf Englisch verfügbar.
Die Artikel sind derzeit auf Englisch verfügbar.
Center, edge and corner points do not offer the same attacking room. Counting lines explains why strong openings stay near the middle.

Freestyle, standard Gomoku, Renju and Caro look alike at first. Overlines, forbidden moves and blocked fives make them play differently.

Gomoku's first-player advantage did not disappear. Swap2 made the opening player's job much more uncomfortable, which is exactly the point.
